291 core topics
+ 3 prerequisite topics taught
as needed · approximately 91 hours of instruction
including spaced review
An adaptive diagnostic (up to
40 questions) places the student on the course's knowledge
graph - topics already known are credited, and instruction begins exactly
at the learning frontier. Every topic is taught with a worked-example
lesson and auto-graded practice; a topic is mastered at
75%+ and then maintained through spaced reviews on an
expanding schedule. Mixed checks follow every 6 lessons;
each unit ends with a 12-item quiz, and course-wide assessments appear at
25%, 50%, 75%, and 100% mastery. Prerequisite gaps below the course are detected and taught rather
than skipped, so completion certifies the whole tower, not just the top.
| Multiplication Facts
[M] |
Know your tables up to 12 × 12. |
| Division with Remainders
[M] |
Division undoes multiplication; leftovers are the remainder. |
| Adding Several Numbers
[M] |
Line up the ones and tens, then add column by column. |
| Growing Number Patterns
[M] |
Add the same step each time. |
| Multiplying Patterns
[M] |
Multiply by the same number each step. |
| Missing-Factor Puzzles
[M] |
Divide to undo a multiplication. |
| Making Change
[M] |
Change is what you paid minus what it cost. |
| Elapsed Time
[M] |
Count the minutes from start to finish. |
| Clock Angles
[M] |
Each hour mark is 30° around the clock. |
| Perimeter of a Rectangle
[M] |
Perimeter adds up all the way around. |
| Area of a Rectangle
[M] |
Area counts the square tiles that fit inside. |
| Counting Multiples
[M] |
Multiples of k are k, 2k, 3k, … |
| Digit Sums
[M] |
Add up all the digits. |
| Place Value to Thousands
[M] |
Each place is worth ten times the one to its right. |
| Rounding
[M] |
Look at the next digit to decide up or down. |
| Fractions of a Group
[M] |
Split into equal parts, then take some of them. |
| Magic Squares
[M] |
Every line adds to the same magic number. |
| Trees Along a Path (Fence Posts)
[M] |
One more tree than the number of gaps. |
| Matchstick Squares
[M] |
Sharing sides saves matchsticks. |
| Counting Handshakes
[M] |
Every pair shakes hands once. |
| Averages
[M] |
The average shares the total out evenly. |
| Ways to Make Change
[M] |
Try each count of one coin. |
| Age Word Problems
[M] |
Everyone ages by the same amount. |
| Dates on a Calendar
[M] |
Add the days to the starting date. |
| Logic by Elimination
[M] |
Cross out what can't be, and one answer is left. |
| Squares in a Grid
[M] |
Multiply rows by columns. |
| Total Cost
[M] |
Multiply the price by the number bought. |
| How Many Full Days?
[M] |
Division tells how many full groups fit. |
| Filling the Gap
[M] |
Find the step from the terms you can see. |
| Adding a Run of Numbers
[M] |
Pair the ends to add a run quickly. |
| Multiplying by 10 and 100
[M] |
Each ×10 shifts every digit one place left. |
| Multiplying Multiples of Ten
[M] |
Multiply the tens, then attach the zero. |
| Two-Digit × One-Digit
[M] |
Split by place value and add the partial products. |
| Doubling and Halving
[M] |
Doubling adds a number to itself; halving splits it in two. |
| Multiplying Three Numbers
[M] |
Multiply two of them first, then the third. |
| Equal-Groups Word Problems
[M] |
Equal groups mean multiply. |
| Rows and Columns (Division)
[M] |
Divide the total by how many fit in a row. |
| Counting Factors
[M] |
Factors come in pairs that multiply to the number. |
| Remainders: Rounding Up
[M] |
Sometimes a leftover group still needs a whole extra. |
| Product of the Digits
[M] |
Multiply the digits instead of adding them. |
| Square Numbers
[M] |
A square number is a number times itself. |
| Comparing Products
[M] |
Work out each product, then compare. |
| Adding Large Numbers
[M] |
Add column by column, carrying where needed. |
| Subtracting Large Numbers
[M] |
Subtract column by column, borrowing where needed. |
| Missing Addend
[M] |
Subtract to undo an addition. |
| Expanded Form
[M] |
Add the value of each place back together. |
| Value of a Digit
[M] |
A digit's value is the digit times its place. |
| Comparing Four-Digit Numbers
[M] |
Compare place by place, starting at the left. |
| Ordering Numbers
[M] |
Sort from smallest to largest to find the middle. |
| Rounding to the Nearest Thousand
[M] |
Look at the hundreds digit to round. |
| Estimating Sums
[M] |
Round first, then add the tidy numbers. |
| Counting Odd Numbers
[M] |
Odd numbers alternate with even ones. |
| Numbers In Between
[M] |
Subtract, then take one away for the open ends. |
| Ten, Hundred, Thousand More or Less
[M] |
Change only the matching place. |
| Equivalent Fractions
[M] |
Multiply top and bottom by the same number. |
| Comparing Fractions
[M] |
Compare using a common size or benchmarks. |
| Fractions on a Number Line
[M] |
Each equal step is one over the number of parts. |
| Adding Fractions (Same Bottom)
[M] |
Same-size pieces: add the counts on top. |
| Fraction Left Over
[M] |
The whole is all the pieces; subtract what is gone. |
| Pieces That Make a Whole
[M] |
It takes d pieces of size 1/d to make one whole. |
| Making Wholes from Parts
[M] |
Group the parts into full sets. |
| Comparing to One Half
[M] |
Compare the top to half the bottom. |
| Total Value of Coins
[M] |
Multiply each coin by its worth, then add. |
| Adding Money
[M] |
Add the amounts like any numbers. |
| Change After Two Purchases
[M] |
Add the costs first, then subtract from what you paid. |
| Hours to Minutes
[M] |
One hour is 60 minutes. |
| Minutes to Whole Hours
[M] |
Divide by 60 to count full hours. |
| Minutes to the Next Hour
[M] |
Count up to 60. |
| Adding Time Lengths
[M] |
Add the minutes together. |
| Days of the Week
[M] |
The week repeats every 7 days. |
| Days Between Dates
[M] |
Subtract the earlier date from the later one. |
| Days in a Month
[M] |
Most months have 30 or 31 days. |
| Minutes to Seconds
[M] |
One minute is 60 seconds. |
| Meters to Centimeters
[M] |
One meter is 100 centimeters. |
| Centimeters to Millimeters
[M] |
One centimeter is 10 millimeters. |
| Kilograms to Grams
[M] |
One kilogram is 1000 grams. |
| Liters to Milliliters
[M] |
One liter is 1000 milliliters. |
| Adding Lengths
[M] |
Change to one unit first, then add. |
| Comparing Measurements
[M] |
Convert to a common unit, then compare. |
| Side of a Square from Perimeter
[M] |
A square's four sides are equal. |
| Missing Side from Area
[M] |
Divide the area by the known side. |
| Area by Counting Squares
[M] |
Add up the squares in every row. |
| Perimeter of a Triangle
[M] |
Add the three sides - for equal sides, multiply. |
| Covering a Floor with Tiles
[M] |
Count tiles along each side, then multiply. |
| Perimeter of an Irregular Shape
[M] |
Perimeter is the sum of all the sides. |
| Naming Polygons by Sides
[M] |
A polygon's name tells its number of sides. |
| Counting Right Angles
[M] |
A right angle is a square corner of 90°. |
| Turns and Degrees
[M] |
A quarter turn is 90 degrees. |
| Lines of Symmetry
[M] |
A line of symmetry folds a shape onto itself. |
| Faces of Solids
[M] |
A face is a flat surface of a solid. |
| Edges of Solids
[M] |
An edge is where two faces meet. |
| Vertices of Solids
[M] |
A vertex is a corner where edges meet. |
| Naming a Solid
[M] |
Match the description to the right solid. |
| Diagonals of a Polygon
[M] |
Each corner joins to all but its two neighbours. |
| Counting Stacked Cubes
[M] |
Multiply length, width, and height. |
| Angles in a Triangle
[M] |
The three angles of a triangle add to 180°. |
| Opposite Faces of a Die
[M] |
Opposite faces of a die sum to 7. |
| Folding and Punching Holes
[M] |
Each fold doubles the layers. |
| Turning Around a Clock
[M] |
A quarter turn moves 3 numbers clockwise. |
| Completing a Symmetric Figure
[M] |
A mirror line makes both halves match. |
| Shortest Path on a Grid
[M] |
Add the across and up distances. |
| Shrinking Patterns
[M] |
Subtract the same step each time. |
| Finding the Rule
[M] |
Subtract two neighbours to find the step. |
| Repeating Patterns
[M] |
Use the remainder to find the position in the cycle. |
| Number Machines
[M] |
Apply each step in order to the input. |
| Working a Machine Backwards
[M] |
Undo each step in reverse order. |
| Add-the-Last-Two Patterns
[M] |
Every term is the sum of the two before it. |
| Up-and-Down Patterns
[M] |
Two rules take turns. |
| True or False?
[M] |
Check each statement on its own. |
| Odd One Out
[M] |
Find the rule the others share. |
| Overlapping Groups
[M] |
Add the groups, then subtract the overlap once. |
| Ordering from Clues
[M] |
Chain the comparisons together. |
| Balancing a Scale
[M] |
Share the balance equally. |
| Balancing an Equation
[M] |
Both sides must total the same. |
| Missing Digit for Divisibility
[M] |
A number divides by 3 when its digit sum does. |
| Divisibility Tests
[M] |
Quick rules tell you what divides evenly. |
| Number Riddles
[M] |
Use each clue to narrow the choices. |
| Consecutive Number Sums
[M] |
The middle of three-in-a-row is the average. |
| Making the Greatest Number
[M] |
Put the biggest digit in the highest place. |
| Sum and Difference
[M] |
Add the sum and difference, then halve. |
| Arranging in a Row
[M] |
Choose each spot in turn. |
| Counting Combinations
[M] |
Multiply the choices for each part. |
| Counting Grid Paths
[M] |
Every route mixes the same east and north moves. |
| Ways to Roll a Sum
[M] |
List the pairs that reach the target. |
| How Many Numbers
[M] |
Pick the tens digit, then the ones digit. |
| Codes with Repeats Allowed
[M] |
Each position has the full set of choices. |
| Two-Step Word Problems
[M] |
Do the multiplication, then the subtraction. |
| Times as Many
[M] |
'Times as many' means multiply. |
| Part and Whole
[M] |
The parts add up to the whole. |
| Working Backwards
[M] |
Undo the steps from the end. |
| Unit Price Problems
[M] |
Find the price of one, then scale up. |
| Saving Over Time
[M] |
Add the starting amount to the weekly savings. |
| Distance from Speed and Time
[M] |
Distance is speed times time. |
| Reading a Table
[M] |
Add the numbers in the table. |
| Reading a Pictograph
[M] |
Each symbol stands for several items. |
| Reading a Bar Chart
[M] |
Compare bar heights by subtracting. |
| Reading Tally Marks
[M] |
Each bundle is five. |
| The Mode
[M] |
The mode is the value that appears most. |
| The Range
[M] |
The range is the biggest minus the smallest. |
| The Median
[M] |
The median is the middle value in order. |
| How Likely?
[M] |
Events can be certain, possible, or impossible. |
| Simple Probability
[M] |
Probability is favourable outcomes over all outcomes. |
| Counting Favourable Outcomes
[M] |
Count the sections that match the condition. |
| Counting Every Row of a Picture
[H] |
Count each row of a picture and add the row counts to get the total. |
| How Many More in the Picture
[H] |
Comparing two rows of a picture means subtracting the smaller count from the larger. |
| Counting the Shared Ones Only Once
[H] |
A child who does both activities is in both lists, so the shared count is subtracted once. |
| Counting the Ones Left Out
[H] |
The children in no group are the whole class minus the children counted in some group. |
| Counting Hidden Animals by Their Legs
[H] |
Sharing the visible legs into fours counts the cows hidden behind the fence. |
| Counting the Dots You Cannot See
[H] |
Hidden rows hold as many dots as a visible row, so multiply the row length by the hidden rows. |
| When One Picture Stands for Several
[H] |
In a scaled picture graph each icon stands for several objects, so multiply the icons by the key. |
| How Long Is the Line?
[H] |
Adding a place from the front to a place from the back counts the animal itself twice. |
| Counting the Places Between Two Children
[H] |
The children between two places are found by subtracting both places and the two children themselves. |
| Counting Equal Groups in a Picture
[H] |
Counting a picture in equal groups gives the number of full groups and the leftover. |
| Counting Triangles in a Cut Triangle
[H] |
Every pair of lines from the top corner bounds one triangle, so count the pairs of lines. |
| Counting Rectangles in a Strip
[H] |
A rectangle in a strip is fixed by choosing where it starts and where it ends. |
| Counting All the Sides in a Picture
[H] |
The sides of a group of shapes are the number of each shape times its own number of sides. |
| Sorting the Shapes by Their Corners
[H] |
Selecting shapes by a corner rule means adding only the counts of the shapes that obey it. |
| What Color Comes Next
[H] |
Continuing a repeating color pattern means starting the cycle again after its last color. |
| Finding a Far-Away Bead
[H] |
A bead's color depends only on its position within one cycle of the pattern. |
| How Many of One Color
[H] |
Counting one color means counting whole cycles and then checking the part cycle left over. |
| How Long Is the Repeat?
[H] |
The period of a pattern is the shortest block of beads that is repeated over and over. |
| Filling a Gap in a Pattern
[H] |
A gap in a repeating pattern is filled by the color that its position holds in the cycle. |
| What Shape Comes Next
[H] |
A shape pattern continues either by repeating its cycle or by following its rule for corners. |
| Two Patterns at Once
[H] |
When color and shape repeat over different lengths, each one is worked out separately. |
| Patterns Whose Jumps Grow
[H] |
In a growing pattern the gaps themselves follow a rule, so the next gap is bigger than the last. |
| Growing Dot Pictures
[H] |
In a growing dot picture the figure number counts the rows, so the dots are the rows times the row length. |
| Staircases Built from Tiles
[H] |
Each step of a tile staircase adds a column one tile taller than the last, so the totals add up the counting numbers. |
| Patterns That Multiply
[H] |
A multiplying pattern is continued by applying the same rule to the last number, not by adding the last gap. |
| Working a Pattern Backwards
[H] |
Running a pattern backwards undoes its rule once for every step back to the start. |
| Which Place in the Pattern
[H] |
The place of a number in a steady pattern is found by sharing its distance from the start into steps. |
| Kangaroo Hops Along the Line
[H] |
Equal hops land only on numbers whose distance from the start is a whole number of hops. |
| The Shape That Does Not Belong
[H] |
A shape is the odd one out when it alone fails the corner rule the other four obey. |
| The Row That Does Not Belong
[H] |
A row is the odd one out when its count alone fails the sharing rule the other rows obey. |
| The Number That Does Not Belong
[H] |
A number is the odd one out when it alone is missing from the times table the others belong to. |
| Saying Why It Is the Odd One Out
[H] |
A reason for the odd one out must hold for that item and fail for every other item. |
| Which Sentence Fits the Picture
[H] |
A sentence fits a picture only when the counts read off the picture make it true. |
| Which List of Numbers Matches
[H] |
Matching a list to a picture means reading each row in the stated order and using the key. |
| Which Sentence Does Not Fit
[H] |
Finding the wrong sentence means testing every sentence against the picture until one fails. |
| Guessing the Shape from Its Clues
[H] |
Each clue rules some shapes out, and the shape that survives every clue is the answer. |
| Who Has the Most and Who the Fewest
[H] |
The most and the fewest are found by comparing every row of the picture, not only the neighbouring ones. |
| Second Tallest and Second Shortest
[H] |
Naming the second tallest or the middle bar requires putting all the bars in order first. |
| Putting Three Rows in Order
[H] |
Ordering rows of a picture means comparing their counts and listing them from the largest. |
| Twice as Many, Three Times as Many
[H] |
Finding a row that is a given multiple of another means multiplying first and then searching for that value. |
| The Row in the Middle
[H] |
The middle row of five is the third one after the rows are sorted by their counts. |
| Working Out Who Has What
[H] |
In an assignment puzzle a fruit ruled out for every other child must belong to the child left. |
| Guessing the Number from Its Clues
[H] |
Each numeric clue narrows the possible numbers, and only one number survives every clue. |
| Finding the Box from Two Clues
[H] |
A clue about a picture keeps only the rows that obey it, and two clues together may leave just one. |
| Who Stands Where in the Line
[H] |
Position clues fix a line when each clue is drawn onto the same row of places. |
| Finding the Animal from a Table
[H] |
Reading a feature table means keeping only the rows that agree with every clue at once. |
| The Hidden Part of a Total
[H] |
Find a hidden part by taking the parts you can see away from the total. |
| How Many Went Away
[H] |
Compare a before count with an after count to find how many left. |
| The Number We Started With
[H] |
Undo each change in reverse order to find the starting number. |
| The Same Box Used Twice
[H] |
When one number is hidden twice, share the total equally between the boxes. |
| How Long Was the Hop?
[H] |
Find the size of a jump from the place it starts and the place it lands. |
| The Box in a Subtraction
[H] |
Solve a subtraction sentence in which either the start or the amount taken is hidden. |
| Signs Hidden by Ink
[H] |
Test each pair of signs in a number sentence to see which pair makes it true. |
| Which Sentence Fits the Story?
[H] |
Choose the number sentence that matches what a short story does. |
| Which One Has the Same Answer?
[H] |
Work out each number sentence and pick the one whose value matches. |
| The Smudged Digit
[H] |
Recover one hidden digit of a two-digit number from an addition or subtraction. |
| Cards That Make the Total
[H] |
Search a small set of number cards for the pair or trio that reaches a target. |
| Turning a Number Around
[H] |
Swap the digits of a two-digit number and work with the number that results. |
| Counting One Digit
[H] |
Count how often a digit is written, or how many numbers contain it. |
| The Smallest Number from Cards
[H] |
Build the smallest number from digit cards, remembering that a number cannot start with zero. |
| Sharing a Picture Fairly
[H] |
Share a pictured collection into equal parts, sometimes after setting a few aside. |
| How Many More Fill the Box
[H] |
Find how many more items are needed to complete a box or a set of boxes. |
| The Same Dots in New Rows
[H] |
Rearrange a fixed number of objects into different equal rows. |
| Making the Piles Equal
[H] |
Move objects from a larger pile to a smaller one so the piles match. |
| Counting Legs
[H] |
Total the legs of animals by adding equal groups, and work back from a leg total. |
| Adding the Same Number Again and Again
[H] |
Match a repeated addition to the multiplication that means the same thing. |
| Doubling Day After Day
[H] |
Follow a number that doubles at every step, forwards or backwards. |
| Tiles Around the Edge
[H] |
Count the tiles on the border of a rectangle without counting a corner twice. |
| Each Picture Stands for Several
[H] |
Use a picture key to turn a row of symbols into a total by repeated addition. |
| Which Coins Pay Exactly?
[H] |
Add up each offered set of coins and pick the set worth exactly the price. |
| What Can You Buy?
[H] |
Total a handful of coins and compare that total with the prices on offer. |
| Swapping Coins for Smaller Ones
[H] |
Exchange several coins for smaller coins of the same total value. |
| How Many of Each Coin
[H] |
Find how many coins of each kind fit both a coin count and a total value. |
| How Many Can You Buy?
[H] |
Find how many items a sum of money buys when some money may be left over. |
| Taking Blocks Off to Balance
[H] |
Remove blocks from the heavier pan until the two pans hold the same amount. |
| Cubes and Balls on a Scale
[H] |
Replace each cube by the balls it balances to weigh a group of cubes. |
| The Hidden Weight
[H] |
Find an unknown weight from a scale that balances known weights against it. |
| Ordering Weights from Scales
[H] |
Chain several two-pan weighings into one order from heaviest to lightest. |
| From Melons to Plums
[H] |
Follow a chain of two balances to swap one kind of object for another. |
| The Middle of the Cross
[H] |
Use the fact that the center card of a cross is counted in both lines. |
| Totals at the Edge
[H] |
Recover missing cells of a small grid from the row totals and column totals. |
| Every Line the Same Total
[H] |
Find the common line total from a complete line, then fill a gap in another line. |
| Building a Number Pyramid
[H] |
Fill a number pyramid upwards, where each brick is the sum of the two below it. |
| Working Back Down a Pyramid
[H] |
Recover a missing brick lower in a pyramid from the bricks above it. |
| Follow the Arrows
[H] |
Apply a list of operations to a starting number strictly in the given order. |
| Back Along the Arrows
[H] |
Undo a list of operations from the last one to the first to recover the start. |
| The Hidden Arrow
[H] |
Identify the missing operation in a chain from the starting and finishing numbers. |
| Does the Order Matter?
[H] |
Compare the results of the same two operations carried out in opposite orders. |
| Which Start Reaches the Target?
[H] |
Test candidate starting numbers through a chain of operations to see which reaches the target. |
| Fill the Bags, Then Share
[H] |
Total several equal groups first, then share that total between children. |
| More Than, Then Add Up
[H] |
Work out a compared amount first, then combine the amounts. |
| On and Off the Bus
[H] |
Track a running total through several arrivals and departures. |
| Half, Then a Few More
[H] |
Take half of an amount and then a further amount, or undo both steps. |
| Naming a Flat Shape
[H] |
A flat shape is named by how many straight sides and corners it has. |
| Corners Altogether
[H] |
The corners of a group of shapes are counted by multiplying each shape's corners by how many there are. |
| Sorting Shapes by a Rule
[H] |
Sorting means testing every shape against the rule and keeping only the ones that pass. |
| Which Shape Has the Most Sides
[H] |
Comparing groups of shapes means multiplying each shape's sides by how many there are and comparing the totals. |
| Naming a Solid from Clues
[H] |
A solid is named from its flat faces, its corners and whether it rolls. |
| Solids That Roll
[H] |
A solid rolls when it has a curved surface, so spheres, cylinders and cones roll and flat-faced solids do not. |
| The Shape of a Flat Face
[H] |
Pressing a flat face of a solid in paint prints the flat shape of that face. |
| Everyday Things as Solids
[H] |
Everyday objects match solids: a ball is a sphere, a tin a cylinder, a dice a cube and a box a cuboid. |
| Faces of Two Solids Together
[H] |
The faces of two solids are added one solid at a time, and a prism has two end faces plus one face for each side of its end shape. |
| Edges of a Prism
[H] |
A prism whose ends have n sides has 3n edges and 2n corners. |
| Corners of a Pyramid
[H] |
A pyramid on a base with n sides has n+1 corners, n+1 faces and 2n edges. |
| Naming a Solid from Its Faces and Corners
[H] |
Two counts out of faces, edges and corners pin down which solid it is. |
| Which Solid the Net Makes
[H] |
A net folds into the solid whose faces are exactly the pieces of the net. |
| Finishing a Net
[H] |
A cube net needs 6 squares and a box with no lid needs 5, so the squares still missing are that number minus the squares already cut. |
| Opposite Faces After Folding
[H] |
In a cube net drawn as a row of four with one square above and one below, faces two apart in the row are opposite, and the square above is opposite the square below. |
| Matching Faces of a Box
[H] |
A box has three pairs of matching faces, and a face is a square only when the two edge lengths meeting at it are equal. |
| Cutting a Sheet of Paper
[H] |
Straight cuts all one way give one more piece than cuts, and cuts both ways multiply the pieces of the two directions. |
| Cutting Off a Corner
[H] |
A straight cut across a corner removes one corner and makes two new ones, so the big piece gains one corner. |
| How Many Cuts
[H] |
Cutting one strip into n pieces takes n-1 cuts, one fewer than the number of pieces. |
| Letters in a Mirror
[H] |
A letter looks unchanged in a side mirror when its left half matches its right half. |
| The Mirrored Square
[H] |
A left-to-right flip sends the square in column c of a row of n to column n+1-c, and leaves its row alone. |
| A Clock in the Mirror
[H] |
A clock face and its mirror image show times that add to 12 hours. |
| Arrows in the Mirror
[H] |
A side mirror swaps left and right but leaves up and down alone. |
| Turning an Arrow
[H] |
Each quarter turn clockwise moves a pointer one step round up, right, down, left. |
| Turns That Change Nothing
[H] |
A regular shape with n sides looks the same n times in a full turn, once every 360/n degrees. |
| Turning a Card Upside Down
[H] |
Turning a card a half turn reverses the order of the digits and swaps 6 with 9, while 0, 1 and 8 stay as they are. |
| Covering with Dominoes
[H] |
A domino covers two squares, so the number of dominoes is half the number of squares. |
| Triangles Making Squares
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Two half-square triangles make one square, so squares need twice as many triangles. |
| The Missing Piece
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A piece fills a hole only when both of its side lengths match the hole, not merely its number of squares. |
| The Fewest Pieces
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Covering a strip with the fewest pieces means using as many long pieces as possible while still filling it exactly. |
| Left, Right and Between
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A place in a row is found by counting from the stated end, and the middle of two places is halfway along the count between them. |
| Moving on a Grid
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A hop to the right adds to the across number and a hop up adds to the up number, so moves are added one direction at a time. |
| Touching Squares
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A square inside a grid has four side neighbours, an edge square three and a corner square two. |
| Which Way on the Map
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On a map north is straight up, south straight down, east to the right and west to the left. |
| Who Is Tallest
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Comparison clues link the children into one line from tallest to shortest. |
| Measuring with Paper Clips
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Measuring in units means counting how many copies of the unit fit along the object, and swapping to a bigger unit multiplies the count. |
| How Much Taller
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The difference in height is the taller measurement minus the shorter one, read straight off the chart. |
| Long Steps and Short Steps
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Measuring the same distance with a longer unit needs fewer of them, so the fewest steps means the longest step. |
| Reading the Clock Face
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The short hand gives the hour it has passed and the long hand gives the minutes, five for every number it points past. |
| The Clock Later On
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Adding a length of time to a clock time means adding the hours and the minutes separately and carrying 60 minutes as one hour. |
| A Clock That Is Wrong
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A clock that runs fast shows a time later than the real one, so the real time is found by subtracting, and a slow clock is corrected by adding. |
| Counting the Strikes
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A striking clock gives one strike for each hour number, so the strikes over several hours are the sum of those numbers. |
| Counting the Shaded Squares
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The white squares of a grid are the total squares minus the shaded ones. |
| Squares and Half Squares
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Two half squares make one whole square, so the area is the whole squares plus half the number of halves. |
| Which Shape Covers More
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The squares a rectangle covers are the across count multiplied by the up count. |
| Same Squares, Longer Border
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Shapes with the same number of squares can have different borders, and the long thin shape has the longer border. |