293 core topics
+ 86 prerequisite topics taught
as needed · approximately 115 hours of instruction
including spaced review
An adaptive diagnostic (up to
40 questions) places the student on the course's knowledge
graph - topics already known are credited, and instruction begins exactly
at the learning frontier. Every topic is taught with a worked-example
lesson and auto-graded practice; a topic is mastered at
75%+ and then maintained through spaced reviews on an
expanding schedule. Mixed checks follow every 6 lessons;
each unit ends with a 12-item quiz, and course-wide assessments appear at
25%, 50%, 75%, and 100% mastery. Prerequisite gaps below the course are detected and taught rather
than skipped, so completion certifies the whole tower, not just the top.
| Counting in Equal Groups
[M] |
Rows times columns beats counting one by one. |
| How Many Are Left?
[M] |
Taking away means subtracting. |
| Adding Within 20
[M] |
Add by making a ten. |
| Doubles & Near Doubles
[M] |
Learn the doubles, then lean on them. |
| Hops on the Number Line
[M] |
Equal hops are hidden multiplication. |
| Skip Counting
[M] |
Skip counting jumps by the same amount each time. |
| What Comes Next?
[M] |
Find the step, then take one more. |
| Repeating Patterns
[M] |
Repeating patterns loop; use the loop length. |
| Missing-Number Puzzles
[M] |
Subtract to undo an addition. |
| Fair Sharing
[M] |
Deal them out one at a time. |
| Counting Legs
[M] |
Same-size groups multiply. |
| How Many More?
[M] |
Comparing means subtracting. |
| Counting Coins
[M] |
Count each kind of coin, then add. |
| Fewest Coins
[M] |
Grab the biggest coins first. |
| Telling Time to the Hour
[M] |
Hours wrap around after 12. |
| Days of the Week
[M] |
The week repeats every seven days. |
| Sides of Shapes
[M] |
Each shape has a fixed number of sides. |
| Squares in a Grid
[M] |
A grid holds rows times columns of small squares. |
| Cuts and Pieces
[M] |
Each straight cut makes one more piece. |
| Ordering Logic Puzzles
[M] |
Line the clues up in order. |
| Dots on Dice
[M] |
Opposite faces of a die add to 7. |
| Making Ten (and Twenty)
[M] |
Find the partner that fills up to the round number. |
| Counting Even Numbers
[M] |
Every other number is even. |
| Biggest and Smallest Numbers
[M] |
Put the big digit where it counts most. |
| Position in a Line
[M] |
Behind you is everyone the line hasn't counted yet. |
| Adding Three Numbers
[M] |
Add two, then add the third. |
| Balance Puzzles
[M] |
Share the balance equally. |
| Making Equal Teams
[M] |
Dividing tells how many equal groups fit. |
| Secret Number Clues
[M] |
Use each clue to pin down a digit. |
| Tens and Ones
[M] |
A tens digit counts groups of ten. |
| Counting On
[M] |
Counting on adds a few by stepping forward. |
| Counting Back
[M] |
Counting back steps down one at a time. |
| The Number in the Middle
[M] |
One number sits right between two that are two apart. |
| The Number Before
[M] |
The number before is one less. |
| The Number After
[M] |
The number after is one more. |
| Counting Odd Numbers
[M] |
Odd numbers are every other number starting at 1. |
| The nth Odd Number
[M] |
Odd numbers jump by two. |
| The nth Even Number
[M] |
Even numbers are just double the count. |
| How Many Tens?
[M] |
A round number is built from tens. |
| How Many In Between?
[M] |
Count the gaps, not the ends. |
| Skip Counting Backward by 5
[M] |
Each step down takes away five. |
| Adding Ten
[M] |
Adding ten bumps up the tens digit. |
| Adding Nine
[M] |
Add ten, then take one back. |
| Subtracting Ten
[M] |
Subtracting ten lowers the tens digit. |
| Number Bonds
[M] |
Two parts always rebuild the whole. |
| Missing Number in a Sum of Three
[M] |
Take the known parts away from the total. |
| Subtracting Within 20
[M] |
Count back or use a known ten. |
| Fact Families
[M] |
The same three numbers make adds and subtracts. |
| Reaching the Next Ten
[M] |
Fill up the ones to make a round number. |
| Balancing Both Sides
[M] |
Both sides of the equals sign match. |
| Comparing Two Sums
[M] |
Add each side, then compare. |
| Adding Whole Tens
[M] |
Add the tens like single digits. |
| Subtracting Whole Tens
[M] |
Subtract the tens like single digits. |
| Adding Ones to a Two-Digit Number
[M] |
Only the ones digit changes. |
| Greater of Two Numbers
[M] |
The bigger number is further along the count. |
| Smallest of Three
[M] |
Line them up and take the least. |
| Largest of Three
[M] |
Line them up and take the greatest. |
| How Many Are Bigger?
[M] |
Check each number against the mark. |
| Closest Number
[M] |
The closest number has the smallest gap. |
| The Second Smallest
[M] |
Order them, then step in one place. |
| Which Number is Between?
[M] |
A between number is bigger than one and smaller than the other. |
| The Tens Digit
[M] |
The left digit of a two-digit number counts tens. |
| The Ones Digit
[M] |
The right digit of a number counts single ones. |
| Value of the Tens Digit
[M] |
A digit's value depends on its place. |
| Expanded Form to Number
[M] |
Tens plus ones make the number. |
| The Hundreds Digit
[M] |
The left digit of a three-digit number counts hundreds. |
| Building a Three-Digit Number
[M] |
Stack hundreds, tens and ones. |
| Value of the Hundreds Digit
[M] |
Each hundred is worth one hundred. |
| Adding the Digits
[M] |
Split into digits, then add them. |
| Halving Even Numbers
[M] |
Half means split into two equal parts. |
| Next Even Number
[M] |
Even numbers step by two. |
| Next Odd Number
[M] |
Odd numbers step by two. |
| Quarter of a Number
[M] |
A quarter is one of four equal parts. |
| Double, Then Double Again
[M] |
Doubling twice makes four times. |
| One Third of a Set
[M] |
A third is one of three equal parts. |
| A Quarter of a Group
[M] |
Split the group into four fair shares. |
| Ways to Make an Amount
[M] |
Count how many big coins you may use. |
| Making Change
[M] |
Change is what is left after paying. |
| How Much More Money?
[M] |
Find the gap between money and price. |
| Cost of Several Items
[M] |
Same price times the number of items. |
| How Many Coins?
[M] |
Share the amount into equal coins. |
| Total of Two Prices
[M] |
Add the two prices together. |
| Swapping Coins
[M] |
Trade a big coin for equal small ones. |
| Minutes in Hours
[M] |
Each hour has sixty minutes. |
| Hours in Days
[M] |
Each day has twenty-four hours. |
| Days in Weeks
[M] |
Each week has seven days. |
| Weeks in Days
[M] |
Group the days into sevens. |
| Month Numbers
[M] |
Months are numbered in order through the year. |
| The Next Month
[M] |
Months follow each other in a yearly loop. |
| Days Until a Date
[M] |
Count the days between two dates. |
| Date After Some Days
[M] |
Add the days to today's date. |
| One Week Later
[M] |
A week later is the same weekday. |
| Hours Between Two Times
[M] |
Subtract the earlier hour from the later one. |
| Naming Shapes by Sides
[M] |
The number of sides names the shape. |
| Corners of a Shape
[M] |
A flat shape has as many corners as sides. |
| Sides of a Named Shape
[M] |
Each named shape has a set number of sides. |
| Sides of Two Shapes
[M] |
Add the sides of each shape. |
| Which Shape Has Most Sides?
[M] |
Compare the side counts. |
| Lines of Symmetry
[M] |
A fold line makes two matching halves. |
| Next Shape in a Pattern
[M] |
A two-shape pattern keeps repeating. |
| Faces of a Solid
[M] |
A face is a flat surface of a solid. |
| Edges of a Solid
[M] |
An edge is where two faces meet. |
| Vertices of a Solid
[M] |
A vertex is a corner point of a solid. |
| Naming Solids
[M] |
Everyday objects match solid shapes. |
| Which Shape Can Roll?
[M] |
Round surfaces roll; flat ones do not. |
| To the Right Of
[M] |
Look one place to the right. |
| To the Left Of
[M] |
Look one place to the left. |
| Counting From the Back
[M] |
Front position and back position add up. |
| Steps Right and Left
[M] |
Left steps cancel right steps. |
| Quarter Turns
[M] |
A quarter turn on a clock moves three hours. |
| Numbering a Grid
[M] |
Full rows come before the last part row. |
| Forward and Back
[M] |
Add the forward steps, subtract the back steps. |
| Counting-Down Patterns
[M] |
Find the drop, then drop once more. |
| The Missing Middle
[M] |
Use the step to fill the gap. |
| Finding the Step
[M] |
The step is the gap between neighbours. |
| Doubling Patterns
[M] |
Each number is double the one before. |
| Counting in a Pattern
[M] |
Half the beads are each color. |
| Missing Skip-Count Number
[M] |
Keep the same jump across the gap. |
| Growing Patterns
[M] |
The jump gets one bigger each time. |
| Halving Patterns
[M] |
Each number is half the one before. |
| Odd One Out
[M] |
One number breaks the shared rule. |
| Which Sum is True?
[M] |
Check the total of each statement. |
| Only One Group
[M] |
Take away those in both groups. |
| How Many Are the Rest?
[M] |
The rest is the total take away the known part. |
| Making Pairs
[M] |
Two make a pair, so halve the count. |
| Older By So Many Years
[M] |
Older means add the extra years. |
| Which Comparison is True?
[M] |
The bigger number goes on the wide side of >. |
| Guess My Number
[M] |
Use each clue to cross numbers out. |
| Scaling a Balance
[M] |
More books need more blocks in the same ratio. |
| The Longer One
[M] |
The longer length is the bigger number. |
| Joining Lengths
[M] |
Join lengths by adding them. |
| How Much Longer?
[M] |
Subtract the shorter from the longer. |
| Measuring with Paperclips
[M] |
Compare counts of the same unit. |
| Height of a Tower
[M] |
Total height is one cube's height times the count. |
| Filling Jugs
[M] |
Cups add up jug by jug. |
| How Many Fit?
[M] |
Share the space into equal widths. |
| Counting Outfits
[M] |
Each shirt pairs with every hat. |
| Counting Handshakes
[M] |
Each pair of friends shakes once. |
| Ways to Line Up
[M] |
Try each child first, then the rest. |
| Choosing a Pair
[M] |
Count the different pairs you can pick. |
| Dots on a Domino
[M] |
Add the two halves of the domino. |
| Ways to Roll a Total
[M] |
List the pairs that add to the total. |
| Giving Away Twice
[M] |
Take away both amounts, one after the other. |
| More Than Someone Else
[M] |
'More than' means add. |
| On and Off the Bus
[M] |
Add those who get on, subtract those who get off. |
| Combine, Then Share
[M] |
Put together first, then share. |
| Working Back to the Start
[M] |
Put the given-away and the left-over back together. |
| How Many Cuts?
[M] |
One fewer cut than pieces. |
| Counting Every Row of a Picture
[H] |
Count each row of a picture and add the row counts to get the total. |
| How Many More in the Picture
[H] |
Comparing two rows of a picture means subtracting the smaller count from the larger. |
| Counting the Shared Ones Only Once
[H] |
A child who does both activities is in both lists, so the shared count is subtracted once. |
| Counting the Ones Left Out
[H] |
The children in no group are the whole class minus the children counted in some group. |
| Counting Hidden Animals by Their Legs
[H] |
Sharing the visible legs into fours counts the cows hidden behind the fence. |
| Counting the Dots You Cannot See
[H] |
Hidden rows hold as many dots as a visible row, so multiply the row length by the hidden rows. |
| When One Picture Stands for Several
[H] |
In a scaled picture graph each icon stands for several objects, so multiply the icons by the key. |
| How Long Is the Line?
[H] |
Adding a place from the front to a place from the back counts the animal itself twice. |
| Counting the Places Between Two Children
[H] |
The children between two places are found by subtracting both places and the two children themselves. |
| Counting Equal Groups in a Picture
[H] |
Counting a picture in equal groups gives the number of full groups and the leftover. |
| Counting Triangles in a Cut Triangle
[H] |
Every pair of lines from the top corner bounds one triangle, so count the pairs of lines. |
| Counting Rectangles in a Strip
[H] |
A rectangle in a strip is fixed by choosing where it starts and where it ends. |
| Counting All the Sides in a Picture
[H] |
The sides of a group of shapes are the number of each shape times its own number of sides. |
| Sorting the Shapes by Their Corners
[H] |
Selecting shapes by a corner rule means adding only the counts of the shapes that obey it. |
| What Color Comes Next
[H] |
Continuing a repeating color pattern means starting the cycle again after its last color. |
| Finding a Far-Away Bead
[H] |
A bead's color depends only on its position within one cycle of the pattern. |
| How Many of One Color
[H] |
Counting one color means counting whole cycles and then checking the part cycle left over. |
| How Long Is the Repeat?
[H] |
The period of a pattern is the shortest block of beads that is repeated over and over. |
| Filling a Gap in a Pattern
[H] |
A gap in a repeating pattern is filled by the color that its position holds in the cycle. |
| What Shape Comes Next
[H] |
A shape pattern continues either by repeating its cycle or by following its rule for corners. |
| Two Patterns at Once
[H] |
When color and shape repeat over different lengths, each one is worked out separately. |
| Patterns Whose Jumps Grow
[H] |
In a growing pattern the gaps themselves follow a rule, so the next gap is bigger than the last. |
| Growing Dot Pictures
[H] |
In a growing dot picture the figure number counts the rows, so the dots are the rows times the row length. |
| Staircases Built from Tiles
[H] |
Each step of a tile staircase adds a column one tile taller than the last, so the totals add up the counting numbers. |
| Patterns That Multiply
[H] |
A multiplying pattern is continued by applying the same rule to the last number, not by adding the last gap. |
| Working a Pattern Backwards
[H] |
Running a pattern backwards undoes its rule once for every step back to the start. |
| Which Place in the Pattern
[H] |
The place of a number in a steady pattern is found by sharing its distance from the start into steps. |
| Kangaroo Hops Along the Line
[H] |
Equal hops land only on numbers whose distance from the start is a whole number of hops. |
| The Shape That Does Not Belong
[H] |
A shape is the odd one out when it alone fails the corner rule the other four obey. |
| The Row That Does Not Belong
[H] |
A row is the odd one out when its count alone fails the sharing rule the other rows obey. |
| The Number That Does Not Belong
[H] |
A number is the odd one out when it alone is missing from the times table the others belong to. |
| Saying Why It Is the Odd One Out
[H] |
A reason for the odd one out must hold for that item and fail for every other item. |
| Which Sentence Fits the Picture
[H] |
A sentence fits a picture only when the counts read off the picture make it true. |
| Which List of Numbers Matches
[H] |
Matching a list to a picture means reading each row in the stated order and using the key. |
| Which Sentence Does Not Fit
[H] |
Finding the wrong sentence means testing every sentence against the picture until one fails. |
| Guessing the Shape from Its Clues
[H] |
Each clue rules some shapes out, and the shape that survives every clue is the answer. |
| Who Has the Most and Who the Fewest
[H] |
The most and the fewest are found by comparing every row of the picture, not only the neighbouring ones. |
| Second Tallest and Second Shortest
[H] |
Naming the second tallest or the middle bar requires putting all the bars in order first. |
| Putting Three Rows in Order
[H] |
Ordering rows of a picture means comparing their counts and listing them from the largest. |
| Twice as Many, Three Times as Many
[H] |
Finding a row that is a given multiple of another means multiplying first and then searching for that value. |
| The Row in the Middle
[H] |
The middle row of five is the third one after the rows are sorted by their counts. |
| Working Out Who Has What
[H] |
In an assignment puzzle a fruit ruled out for every other child must belong to the child left. |
| Guessing the Number from Its Clues
[H] |
Each numeric clue narrows the possible numbers, and only one number survives every clue. |
| Finding the Box from Two Clues
[H] |
A clue about a picture keeps only the rows that obey it, and two clues together may leave just one. |
| Who Stands Where in the Line
[H] |
Position clues fix a line when each clue is drawn onto the same row of places. |
| Finding the Animal from a Table
[H] |
Reading a feature table means keeping only the rows that agree with every clue at once. |
| The Hidden Part of a Total
[H] |
Find a hidden part by taking the parts you can see away from the total. |
| How Many Went Away
[H] |
Compare a before count with an after count to find how many left. |
| The Number We Started With
[H] |
Undo each change in reverse order to find the starting number. |
| The Same Box Used Twice
[H] |
When one number is hidden twice, share the total equally between the boxes. |
| How Long Was the Hop?
[H] |
Find the size of a jump from the place it starts and the place it lands. |
| The Box in a Subtraction
[H] |
Solve a subtraction sentence in which either the start or the amount taken is hidden. |
| Signs Hidden by Ink
[H] |
Test each pair of signs in a number sentence to see which pair makes it true. |
| Which Sentence Fits the Story?
[H] |
Choose the number sentence that matches what a short story does. |
| Which One Has the Same Answer?
[H] |
Work out each number sentence and pick the one whose value matches. |
| The Smudged Digit
[H] |
Recover one hidden digit of a two-digit number from an addition or subtraction. |
| Cards That Make the Total
[H] |
Search a small set of number cards for the pair or trio that reaches a target. |
| Turning a Number Around
[H] |
Swap the digits of a two-digit number and work with the number that results. |
| Counting One Digit
[H] |
Count how often a digit is written, or how many numbers contain it. |
| The Smallest Number from Cards
[H] |
Build the smallest number from digit cards, remembering that a number cannot start with zero. |
| Sharing a Picture Fairly
[H] |
Share a pictured collection into equal parts, sometimes after setting a few aside. |
| How Many More Fill the Box
[H] |
Find how many more items are needed to complete a box or a set of boxes. |
| The Same Dots in New Rows
[H] |
Rearrange a fixed number of objects into different equal rows. |
| Making the Piles Equal
[H] |
Move objects from a larger pile to a smaller one so the piles match. |
| Counting Legs
[H] |
Total the legs of animals by adding equal groups, and work back from a leg total. |
| Adding the Same Number Again and Again
[H] |
Match a repeated addition to the multiplication that means the same thing. |
| Doubling Day After Day
[H] |
Follow a number that doubles at every step, forwards or backwards. |
| Tiles Around the Edge
[H] |
Count the tiles on the border of a rectangle without counting a corner twice. |
| Each Picture Stands for Several
[H] |
Use a picture key to turn a row of symbols into a total by repeated addition. |
| Which Coins Pay Exactly?
[H] |
Add up each offered set of coins and pick the set worth exactly the price. |
| What Can You Buy?
[H] |
Total a handful of coins and compare that total with the prices on offer. |
| Swapping Coins for Smaller Ones
[H] |
Exchange several coins for smaller coins of the same total value. |
| How Many of Each Coin
[H] |
Find how many coins of each kind fit both a coin count and a total value. |
| How Many Can You Buy?
[H] |
Find how many items a sum of money buys when some money may be left over. |
| Taking Blocks Off to Balance
[H] |
Remove blocks from the heavier pan until the two pans hold the same amount. |
| Cubes and Balls on a Scale
[H] |
Replace each cube by the balls it balances to weigh a group of cubes. |
| The Hidden Weight
[H] |
Find an unknown weight from a scale that balances known weights against it. |
| Ordering Weights from Scales
[H] |
Chain several two-pan weighings into one order from heaviest to lightest. |
| From Melons to Plums
[H] |
Follow a chain of two balances to swap one kind of object for another. |
| The Middle of the Cross
[H] |
Use the fact that the center card of a cross is counted in both lines. |
| Totals at the Edge
[H] |
Recover missing cells of a small grid from the row totals and column totals. |
| Every Line the Same Total
[H] |
Find the common line total from a complete line, then fill a gap in another line. |
| Building a Number Pyramid
[H] |
Fill a number pyramid upwards, where each brick is the sum of the two below it. |
| Working Back Down a Pyramid
[H] |
Recover a missing brick lower in a pyramid from the bricks above it. |
| Follow the Arrows
[H] |
Apply a list of operations to a starting number strictly in the given order. |
| Back Along the Arrows
[H] |
Undo a list of operations from the last one to the first to recover the start. |
| The Hidden Arrow
[H] |
Identify the missing operation in a chain from the starting and finishing numbers. |
| Does the Order Matter?
[H] |
Compare the results of the same two operations carried out in opposite orders. |
| Which Start Reaches the Target?
[H] |
Test candidate starting numbers through a chain of operations to see which reaches the target. |
| Fill the Bags, Then Share
[H] |
Total several equal groups first, then share that total between children. |
| More Than, Then Add Up
[H] |
Work out a compared amount first, then combine the amounts. |
| On and Off the Bus
[H] |
Track a running total through several arrivals and departures. |
| Half, Then a Few More
[H] |
Take half of an amount and then a further amount, or undo both steps. |
| Naming a Flat Shape
[H] |
A flat shape is named by how many straight sides and corners it has. |
| Corners Altogether
[H] |
The corners of a group of shapes are counted by multiplying each shape's corners by how many there are. |
| Sorting Shapes by a Rule
[H] |
Sorting means testing every shape against the rule and keeping only the ones that pass. |
| Which Shape Has the Most Sides
[H] |
Comparing groups of shapes means multiplying each shape's sides by how many there are and comparing the totals. |
| Naming a Solid from Clues
[H] |
A solid is named from its flat faces, its corners and whether it rolls. |
| Solids That Roll
[H] |
A solid rolls when it has a curved surface, so spheres, cylinders and cones roll and flat-faced solids do not. |
| The Shape of a Flat Face
[H] |
Pressing a flat face of a solid in paint prints the flat shape of that face. |
| Everyday Things as Solids
[H] |
Everyday objects match solids: a ball is a sphere, a tin a cylinder, a dice a cube and a box a cuboid. |
| Faces of Two Solids Together
[H] |
The faces of two solids are added one solid at a time, and a prism has two end faces plus one face for each side of its end shape. |
| Edges of a Prism
[H] |
A prism whose ends have n sides has 3n edges and 2n corners. |
| Corners of a Pyramid
[H] |
A pyramid on a base with n sides has n+1 corners, n+1 faces and 2n edges. |
| Naming a Solid from Its Faces and Corners
[H] |
Two counts out of faces, edges and corners pin down which solid it is. |
| Which Solid the Net Makes
[H] |
A net folds into the solid whose faces are exactly the pieces of the net. |
| Finishing a Net
[H] |
A cube net needs 6 squares and a box with no lid needs 5, so the squares still missing are that number minus the squares already cut. |
| Opposite Faces After Folding
[H] |
In a cube net drawn as a row of four with one square above and one below, faces two apart in the row are opposite, and the square above is opposite the square below. |
| Matching Faces of a Box
[H] |
A box has three pairs of matching faces, and a face is a square only when the two edge lengths meeting at it are equal. |
| Cutting a Sheet of Paper
[H] |
Straight cuts all one way give one more piece than cuts, and cuts both ways multiply the pieces of the two directions. |
| Cutting Off a Corner
[H] |
A straight cut across a corner removes one corner and makes two new ones, so the big piece gains one corner. |
| How Many Cuts
[H] |
Cutting one strip into n pieces takes n-1 cuts, one fewer than the number of pieces. |
| Letters in a Mirror
[H] |
A letter looks unchanged in a side mirror when its left half matches its right half. |
| The Mirrored Square
[H] |
A left-to-right flip sends the square in column c of a row of n to column n+1-c, and leaves its row alone. |
| A Clock in the Mirror
[H] |
A clock face and its mirror image show times that add to 12 hours. |
| Arrows in the Mirror
[H] |
A side mirror swaps left and right but leaves up and down alone. |
| Turning an Arrow
[H] |
Each quarter turn clockwise moves a pointer one step round up, right, down, left. |
| Turns That Change Nothing
[H] |
A regular shape with n sides looks the same n times in a full turn, once every 360/n degrees. |
| Turning a Card Upside Down
[H] |
Turning a card a half turn reverses the order of the digits and swaps 6 with 9, while 0, 1 and 8 stay as they are. |
| Covering with Dominoes
[H] |
A domino covers two squares, so the number of dominoes is half the number of squares. |
| Triangles Making Squares
[H] |
Two half-square triangles make one square, so squares need twice as many triangles. |
| The Missing Piece
[H] |
A piece fills a hole only when both of its side lengths match the hole, not merely its number of squares. |
| The Fewest Pieces
[H] |
Covering a strip with the fewest pieces means using as many long pieces as possible while still filling it exactly. |
| Left, Right and Between
[H] |
A place in a row is found by counting from the stated end, and the middle of two places is halfway along the count between them. |
| Moving on a Grid
[H] |
A hop to the right adds to the across number and a hop up adds to the up number, so moves are added one direction at a time. |
| Touching Squares
[H] |
A square inside a grid has four side neighbours, an edge square three and a corner square two. |
| Which Way on the Map
[H] |
On a map north is straight up, south straight down, east to the right and west to the left. |
| Who Is Tallest
[H] |
Comparison clues link the children into one line from tallest to shortest. |
| Measuring with Paper Clips
[H] |
Measuring in units means counting how many copies of the unit fit along the object, and swapping to a bigger unit multiplies the count. |
| How Much Taller
[H] |
The difference in height is the taller measurement minus the shorter one, read straight off the chart. |
| Long Steps and Short Steps
[H] |
Measuring the same distance with a longer unit needs fewer of them, so the fewest steps means the longest step. |
| Reading the Clock Face
[H] |
The short hand gives the hour it has passed and the long hand gives the minutes, five for every number it points past. |
| The Clock Later On
[H] |
Adding a length of time to a clock time means adding the hours and the minutes separately and carrying 60 minutes as one hour. |
| A Clock That Is Wrong
[H] |
A clock that runs fast shows a time later than the real one, so the real time is found by subtracting, and a slow clock is corrected by adding. |
| Counting the Strikes
[H] |
A striking clock gives one strike for each hour number, so the strikes over several hours are the sum of those numbers. |
| Counting the Shaded Squares
[H] |
The white squares of a grid are the total squares minus the shaded ones. |
| Squares and Half Squares
[H] |
Two half squares make one whole square, so the area is the whole squares plus half the number of halves. |
| Which Shape Covers More
[H] |
The squares a rectangle covers are the across count multiplied by the up count. |
| Same Squares, Longer Border
[H] |
Shapes with the same number of squares can have different borders, and the long thin shape has the longer border. |